THREE.RGBELoader is not a constructor: error solved

THREE.RGBELoader is not a constructor: error solved

hey guys i am new to threejs and im trying to load a texture on top of my own gltf model and im trying to load it with gltf loader, imported using cdn scripts, however, i got this error saying gltf is not a constructor, any ideas how to fix it? thanks in advance. have a nice day. below attached is the code and errors involving this issue.

Solution to fix the error:

This is your html File


 
<html lang="en">
  <head>
    <meta charset="UTF-8"></meta>
    <meta content="width=device-width, initial-scale=1.0" name="viewport"></meta>
    <title>MerinoLaminates Preview</title>
    <link href="style.css" rel="stylesheet"></link>
    <link href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css" rel="stylesheet"></link>
  </head>

  <body>
      <div id="viewer">
        <div id="threedeeViewer"></div>
      </div>
    </div>

    <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
    <script src="https://threejs.org/examples/jsm/lights/RectAreaLightUniformsLib.js" type="module"></script>
    <script src="https://cdn.jsdelivr.net/npm/three-addons@1.2.0/build/three-addons.min.js"></script>
    <!-- <script type="module" src="https://cdn.jsdelivr.net/npm/three-gltf-loader@1.111.0/index.min.js"></script> -->
    <script src="https://cdn.jsdelivr.net/npm/three@0.146.0/examples/js/loaders/RGBELoader.js"></script>
    <script src="https://cdn.jsdelivr.net/npm/three@0.114.0/examples/jsm/loaders/RGBELoader.js"></script>
    <script src="main copy.js" type="module"></script>
  </body>
</html>

Add Three Js Logic -

<script> // Scene, Camera, Renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); camera.position.z = 5;

// add lighting
const light = new THREE.DirectionalLight(0xffffff, 1); light.position.set(5, 5, 5); scene.add(light);

const rgbeLoader = new THREE.RGBELoader(); rgbeLoader.load( 'path_to_your_hdr_file.hdr', // Replace with the path to your HDR file function (texture) { texture.mapping = THREE.EquirectangularReflectionMapping; // Set the environment map of the scene scene.environment = texture; // Create a basic sphere with the environment map const sphereGeometry = new THREE.SphereGeometry(1, 32, 32); const sphereMaterial = new THREE.MeshStandardMaterial({ metalness: 1, roughness: 0, envMap: texture, }); const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial); scene.add(sphere); }, undefined, function (error) { console.error('An error occurred loading the HDR file:', error); } );

// Animation loop function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); } animate(); </script>

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